![mugen souls mugen souls](https://www.justpushstart.com/wp-content/uploads/2014/04/SS_20140307004145.jpg)
With that being said, once I got back into the groove of things I warmed to the Mugen Souls insanity all over again. As a direct sequel to a game that was so completely focused on reminding players just how powerful each of the characters are (or at least, become), to feel like they've been reset means that the game will not be over the top enough at first to be especially engaging. So I do think that the main audience for this game - fans of the first - will struggle at first to get into this one. It took far too long for me, as a veteran of the first game, to feel like I was playing Mugen Souls, basically. But in effect it meant that I had a dozen or so hours of grinding ahead of me before I even started to feel like I was in control of characters with truly over-the-top powers. This should be a good thing - after all, the original cast were entertaining, and the opening sequences come up with a clever way to explain why these characters and their allies are all back at level 1. Our senses are overloaded by excessive colour, while our ears are assaulted with an infectious soundtrack that tugs on our sense of sanity all on its own.įor existing fans there's also a sense of continuity as there were a load of characters that have returned for the sequel, including Chou-Chou herself. We're introduced to the bunny-shaped peons that serve the beck and call of the god (and are apparently good shampoo.
![mugen souls mugen souls](https://m.media-amazon.com/images/I/91d6h2lBXyL._SX342_.jpg)
Within the first hour we're introduced to two gods, one of which carries a coffin around with her everywhere. For people who missed the first game, this won't be a problem, because level 1 for Mugen Souls is still crazier than any other JRPG out there. The problem with the sequel is that players start out with their characters at level 1. Backed with a solid if overly complex combat system, Compile Heart did a good job with the original. It was never a game you wanted to think about too much, nor did it have any pretensions of offering some kind of social commentary or thematic depth it was a pure attempt at a JRPG, and it largely worked that way. In other words, Mugen Souls was quite charming in a very odd, very crazy manner because it kept finding new and ever more ridiculous extremes to drag players, and it was backed by a silly sense of humour. It was well worth playing just to see how the developers managed to keep raising the stakes, both in terms of the narrative insanity, and how the team managed to keep the combat interesting for the 9,999 levels that it took to hit the level cap. Everything in Mugen Souls was larger than life, which was ironic since the characters were so cute and little.
![mugen souls mugen souls](https://gamefabrique.com/storage/screenshots/ps3/mugen-souls-04.png)
It was a story that featured giant space ships battling each other in space, and then obscenely powerful humans having it out on the ground. It was a very Japanese game, and its unapologetic Japaneseness was precisely what was so much fun about it.īut above the mechanics and systems, it was always the plot that was the most insane, for it is a plot that tasked a person of godlike power to conquer entire planets and turn everyone on those planets into peons. Mugen Souls was a game that was all about extremes it offered a level cap that would make casual JRPG fans die of a heart attack, a combat system featuring attacks that would literally cause millions of points of damage, and moe characters that couldn't possibly be more chibi.
![mugen souls mugen souls](https://images.launchbox-app.com/bee15ab4-cea3-41b0-be2c-2d13e69d1256.png)
The challenge that the developer of Mugen Souls Z, Compile Heart, was always going to face was in coming up with a sequel that succeeded in appealing to the same people that enjoyed the original.